This rulebook outlines the rules that should at all times be followed when participating in any Mettlestate competition or tournament, as well as any competition or tournament run by Mettlestate, on behalf of another company or sponsor. Failure to adhere to these rules may be penalised as outlined. Mettlestate administrators’ decisions are final where they are taken to preserve fair play and sportsmanship, regardless of whether they are specifically supported or detailed in this rulebook. We reserve the right to extend, change, exchange or delete these rules if necessary. We undertake to ensure that the competition is enjoyable, fair, fun and exciting for everyone involved.
3.1 Rule Changes
22.214.171.124 Consent to use Rights
3.7.2 Responsibility of Teams
3.9 Age limits
3.10.7 Game Accounts
3.10.8 Team Names
3.10.9 Changes to Team Accounts
3.11 Multiple Contracts
3.12 Prize Money
3.12.1 Prize Money Distribution
3.12.2 Penalty Point Deductions
3.12.3 Withdrawal of Prize Money
3.12.4 Transfer of Prize Money
3.12.5 Withholding of prize money
3.13.1 Replacement Deadline
3.14.1 Leaving during any stage
3.14.2 Deletion of Matches
3.14.3 Ban for Players
3.15 Match Start
3.15.2 Request a new game server
3.16 Delaying the Match
3.16.1 No show
126.96.36.199 Disqualification due to no shows
3.17 Match Procedures
3.17.1 Map Veto & Pick Process
3.18 Match Protests
3.18.2 Match Protest Rules
188.8.131.52 Deadline for Match Protests
184.108.40.206 Contents of a Match Protest
220.127.116.11 Behaviour in Match Protests
4.2.4 Spamming In-game
18.104.22.168 Faking Match media
22.214.171.124 Extraordinary Circumstances
126.96.36.199 Playing with Disallowed Player
188.8.131.52 Misleading admins or players
184.108.40.206 Betting or gambling
5.2 Match Procedure
5.2.1 Map pool
5.2.2 In-game Nickname
5.2.3 In-Game item nametag
5.2.4 Number of Players
5.2.5 Dropping of Players
5.2.6 Change of Players
5.2.7 Leaving the Server
5.2.10 Usage of pause function
5.2.11 Player Settings
5.6 Colour depth
5.7 Custom Data
5.8.1 New Positions
6.4 Tournament Bans
This is the only rulebook which is valid for any Counter Strike (CS) competition or tournament run by Mettlestate (Pty) Ltd. (hereinafter “Mettlestate”), its participants (for the purpose of this rulebook hereinafter "Team(s)") and all matches played within the scope of the competition or tournament. By their participation, the team and its players (hereinafter "Player(s)") state that they understand and accept all rules specified in this rulebook. All disputes arising out of, relating to, or in connection with this rulebook, its validity, enforcement, or the breach thereof, shall be finally settled by arbitration in accordance with the esport Integrity Coalition (ESIC) Codes of Ethics, Conduct, Anti-corruption or Anti-doping rules (or any such person appointed by ESIC to resolve such disputes), dependent on the nature of the dispute/s. For the purpose of enforcement, the ruling rendered by the arbitrator(s) may be made an order of court by any court having jurisdiction thereof in terms of the Arbitration Act 42 of 1962.
A3D: A technology developed by Aureal Semiconductor, or any similar technology, which uses headrelated transfer functions (HRTF), which the human ear interprets as special cues indicating the location of a particular sound source. This technology could unfairly give away the position of an opposition player.
CT/T: Counter Terrorist side / Terrorist side. In simple terms, the CT side’s objective is to prevent the T side from planting the bomb.
ESIC: esports Integrity Coalition – a coalition of stakeholders in esports, whose objective is the regulation of the esports community in order to foster integrity in esports.
Game: A software title played electronically by players in an esports context.
In-game: Anything that takes place in the game being played.
Match: A match of any Game in which two or more players or teams compete against each other.
Mettlestate: Any reference to Mettlestate in these rules and regulations will refer to Mettlestate (Pty) Limited, and will include all directors, employees, contractors and sponsors.
MGO: A multi-gaming Organisation that may have different teams playing different games.
mp_matchrounds, mp_startmoney: Configurations on the server that set the match rounds to 6, and the available funds for map weapons purchase at 10 000.
Participants: For the purposes of this rulebook, a “Participant” is any player who is a registered user or account holder of any game published by or offered for play or streamed by Mettlestate and who plays or has played against another player in a Mettlestate-run match or tournament. Note that the definition of Participant in the ESIC Anti-Corruption Code is wider than the definition in these Rules and shall apply in all matters covered by the Code.
Penalty Points: Penalty points are given for an infringement of the rules within a league, competition or tournament. Penalty points may either be small for minor infringements, or larger for more serious infringements, and which penalty points will be given at the sole discretion of the league administration.
Ringing: Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
Rules and Regulations: The rules and regulations subject to which a game is played as determined by the game’s publisher as incorporated into the standard software running that game and/or the rules and regulations under which a player or team agrees to when playing in an event and/or rules and regulations of participation as set out by Mettlestate (whether explicitly agreed to by the player and/or team or not).
Smurfing: Entering a gaming server under a nickname, alias or account other than the account registered for the tournament.
Team: A group of players participating together in a match, league, competition, tournament or event and including, for the purposes of team rankings, standings, winnings and sanctions, their team manager team coach, and any associated personnel.
Terms and Conditions: The terms and conditions that a participant agrees to when joining any service provided by Mettlestate that allows that participant to play in a game or match and/or the terms and conditions of employment or engagement of a participant with Mettlestate.
Time Zone: A region of the globe that observes a uniform standard time for legal, commercial, and social purposes. Time zones tend to follow the boundaries of countries and their subdivisions because it is convenient for areas in close commercial or other communication to keep the same time. The Mettlestate website (www.mettlestate.com) will display the times of matches according to the time-zone assigned to them from their Geo-IP location.
Tournament: A series of contests (matches) between a number of teams who compete for an overall prize.
Tournament administration: Representatives of Mettlestate with the authority and responsibility of running, arranging and planning Mettlestate Leagues, Competitions, Matches and Tournaments.
Tournament officials: Representatives of Mettlestate who have responsibilities and authority over each match, investigating any issues, disputes or queries. Tournament Officials include, but are not limited to, admins and referees. Tournament officials may seek the expertise of the Tournament administration in complex cases.
The Mettlestate tournament administration reserves the right to amend, remove, or otherwise change the rules outlined in this rulebook, without notice. The tournament administration also reserves the right to make judgment on cases that are not specifically supported or detailed in this rulebook, to preserve fair play and sportsmanship. The most up-to-date rulebook will be available in PDF on the Mettlestate website at all times.
Participants agree that they are not an employee or contractor of Mettlestate and are not entitled to employee or fringe benefits.
The content of disputes, protests, support tickets, discussions or any other correspondence with tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited. Upon conclusion of an investigation, the dispute and the outcome of the investigation will be made public on the Mettlestate website.
Mettlestate is a Member of ESIC, the esports Integrity Coalition. This means that the ESIC Code of Ethics, Code of Conduct, Anti-Corruption Code and Anti-Doping Code apply to all Mettlestate matches, leagues, competitions and tournaments. It is the responsibility of each player to familiarise themselves with ESIC’s Integrity Programme. These are available on their website, at http://www.esportsintegrity.com/.
The Mettlestate tournament administration reserves the right to refuse players who have standing bans from the game publisher to take part in the tournament. ESIC bans will be honoured and translated into Mettlestate bans.
The Mettlestate tournament administration is not responsible for any third party agreements, nor do they agree to enforce any such agreements made between individual players or teams and any third parties. Any agreements that are made between individual players or teams must not contradict the Mettlestate rulebook.
All broadcasting rights of any Mettlestate matches, leagues, competitions or tournaments are owned by Mettlestate. This includes but is not limited to: Video streams, TV broadcasts, GoTV, shout-cast streams, replays, demos or live score bots.
Mettlestate has the right to grant a license for the broadcast of one or multiple matches, competitions, leagues or tournaments to a third party or the teams themselves. In such cases the broadcasts must have been arranged with Mettlestate before the start of the match, and any consent to broadcast one or multiple matches, competitions, leagues or tournaments must be given by Mettlestate in writing.
Teams consent to have all matches broadcast by Mettlestate if such match forms part of a Mettlestate Tournament. Teams cannot refuse to have their matches broadcast by Mettlestate-authorised broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by Mettlestate, and Mettlestate has the sole discretion in selecting which manner or platform the matches are to be broadcast in, if at all. There will be no obligation by Mettlestate to broadcast the matches for whatsoever reason. The Teams agree to make sufficient accommodation so that broadcasting of matches can take place.
Email is the primary communication method to be used between participants and Mettlestate. Mettlestate will use the email that has been registered in the user’s profile on the Mettlestate website, and therefore this email address should always be kept updated and checked regularly so that no important announcements are missed.
All teams hereby warrant that they have obtained the necessary consent of the parents or guardian of any minor participating in their team, and that they indemnify Mettlestate from any damage suffered as a consequence of not having such consent. The teams will provide Mettlestate with the necessary confirmation, in writing, that consent has been provided by a minor’s parent or guardian.
The following conditions must be met in order to participate in any matches, competitions and/or tournaments.
The Team roster can hold an unlimited amount of Players from any country or nationality, as long as they are currently legally residing in South Africa.
No sponsor tags are allowed in the nickname field when registering on the Mettlestate website. Mettlestate reserves the right to edit nicknames and or URL aliases, if they fail to comply with the following requirements: Nicknames are forbidden if they:
In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, prejudiced, offensive, vulgar, obscene, racist, inciting hatred, or offensive are forbidden. Using alternative spelling, gibberish or incorrect spelling in order to avoid the requirements mentioned above is forbidden.
Where a player photo is required, it must show the face and shoulders of the player only.
A player’s country must be set to their country of residence. Deliberately faking the country of residence may result in a tournament ban.
A player’s nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality may result in a tournament ban.
A player’s gender must be set to their gender that is proven by a current passport or ID document. Mettlestate administration will handle cases where a player does not identify with the gender assigned to them at birth, on a case-by-case basis.
Every player must have their game account entered in their Mettlestate player profile. This includes but is not limited to:
The tournament team name may hold one (1) sponsor name, but no product description is allowed. No extensions to the team name will be allowed.
The tournament administration will be required to approve any changes in the team account before the changes are allowed to take place. This includes but is not limited to:
No player in the tournament may have a contract or agreement with more than one (1) tournament teams. If such a contract or agreement is found to be in existence, Mettlestate reserves the right to ban the player from playing any more matches until the situation has been resolved. If the situation cannot be resolved, Mettlestate has the right to remove the player or team(s) in question. All teams participating in any Mettlestate tournament will ensure that their players are not registered with any other teams. Players may also not move from one team to another, for the duration of the tournament.
All prize money will be paid out within 30 working days after the completion of the tournament finals. If a team has not provided the proper payment information and makes no effort to remedy this situation, the prize money will not be paid out to the team until this is rectified.
Prize money will be payable to the team by way of EFT, and into the bank account provided to Mettlestate by the team prior to the commencement of the tournament. Mettlestate will not make payment directly to any player under any circumstances. It will be the sole responsibility of the team to pay players, managers or associated personnel. All teams, players, managers and associated personnel indemnify and hold harmless Mettlestate from any claims instituted by any player, manager or associated personnel of any team who institutes any legal action against Mettlestate as a result of non-payment.
Prize deductions – offline LAN finals: In the event that a team, player, manager or associated personnel of a team commits an infringement or offence in terms of these rules, such team will incur a penalty point or points, as the case may be. Every penalty point that a team or player acquires during the tournament is penalised with a prize money deduction. The deductions are as follows:
For as long as the prize money for the tournament has not been paid out, the tournament administration reserve the right to deduct the relevant penalties if any infringement of the provisions set out in this rulebook has been discovered.
The prize money will be sent as an EFT payment to the designated bank account of the recipient. Failure to provide sufficient information for the payments to be complete will result in payments not being made. If a team has not provided the required information to enable Mettlestate to pay out their winnings within one year of the initial payment date the prizes will be forfeited.
In the event that any dispute arises prior to payment of the prize money to any or all of the teams, Mettlestate reserves the right to withhold payment of prize money to any and all participants until such dispute is resolved.
If a team is unable to continue competing in the tournament, for whatever reason, and is removed or leaves before the replacement deadline, a replacement will be called up. Replacement teams will be considered and contacted to ask whether or not they want to participate.
Replacements will only be entered into the tournament before the beginning of the tournament. If by then no replacement could be found, the tournament may start with one less participant.
If a team leaves or is disqualified from the tournament during an ongoing stage, the team forfeits their place in the tournament. Any prize money already won at the point of withdrawal shall be forfeited or paid back if already paid out in the sole discretion of Mettlestate.
Matches involving teams that have left the tournament or have been disqualified before it ended will be deleted. In playoff brackets, the most recent or the next upcoming match and/or all subsequent matches (depending on the situation) of the team will be considered a default win for their opponents.
If a team is disqualified from the tournament, all its players are considered banned until the end of the tournament.
Tournament matches should start promptly as stated on the Mettlestate website, and any changes in the starting time of a match must be authorised by the tournament administration. All teams and players in a match should be on the server and ready to start no less than 15 minutes before the match is to start, but preferably 30 minutes before the match starts. At the final LAN event, all qualified teams must be at the venue no less than 60 minutes before their scheduled match time, and must be ready to play earlier than scheduled, if games are running early.
Teams must report game server issues no later than ten (10) minutes before the scheduled start time of the match. Failure to do so will forfeit a team’s right to request a game server change. This remains at the tournament administration’s discretion.
Match starts are absolute unless changes have been confirmed by the tournament administration. Not starting a match as scheduled will result in three (3) minor penalties. For every five (5) minutes the match start is being delayed further the team will receive an additional three (3) minor penalty points. After 15 minutes the team is considered as no show.
If a team is not ready to play 15 minutes after the official match starting time, the team will be considered as no show and will receive a default loss.
Once a team receives two default losses during the tournament, the team will be disqualified from the tournament.
A team knife fight on the map Cache (de_cache) will determine which team begins the map veto & pick process. The winner of the knife fight has the choice of who starts the map veto & pick process. The map veto & pick process will then work as follows:
If a case is not covered here or remains unclear for any reason, the team shall contact a tournament official.
If a case is not covered here or remains unclear for any reason, the team shall contact a tournament official.
All match media which includes, but is not limited to, screenshots, demos, replays and the like must be stored by the team for a minimum of two weeks after the completion of the match. In the event that a protest is instituted on the match, the records need to be stored by the team for a further of two weeks after the protest has been closed and resolved.
A protest is for issues that affect the outcome of a match, and a protest may be submitted during a match. A protest is the official communication between the teams and the tournament administration.
Any team that lodges a protest will be required to do so within the time period that is the earliest of the following events:
The protest must contain detailed information setting out the reason for the protest, including the nature of the discrepancy, how it came to be and when it was discovered. A protest may be declined if the protesting party has provided incomplete documentation. It will be in the sole discretion of Mettlestate to consider a protest and any unfounded accusations will be dismissed outright.
Insults and flaming are strictly prohibited in a protest, and may result in penalty points or a protest being ruled against the insulting party.
For every match that is broadcast, one player from each team must be available for an interview at any time during a break in play or after the match, as required by Mettlestate.
Details about the finals of the tournament will be announced on the Mettlestate website, via social media, and via email communication to the teams.
Unless otherwise stipulated in the provisions of this rulebook, when a player or team has broken one or several rules set forth by Mettlestate, it will be referred towards this section for the appropriate penalty, where all general infringements are listed and catalogued.
All teams and players will at all times display good sportsmanship and act in the spirit of the game. Breaches of these rules will be punished with one to six minor penalties, which penalties will be handed out at the sole discretion of the tournament administration. The most important and most common offences are listed below. However, the tournament administration may assign penalties for types of unsportsmanlike behaviour (e.g. harassment) that may not be explicitly listed. In addition to these being breaches dealt with directly by Mettlestate, they are also likely to be offences under the ESIC Programme and may result in prosecution and further penalties under the ESIC Programme; in particular the EISIC Code of Conduct and the Anti-Corruption Code.
All insults occurring in connection with the tournament will attract penalties or further action. This not only applies to insults during a match but also on the Mettlestate website and social media platforms (forums, match comments, player guest books, support and protests, etc.), or any other platform available to the public. Severe cases of abuse with radical statements or the threat of physical violence can result in significantly heavier penalties including the possibility of the player being disqualified from the tournament. Depending on the nature and severity of the insult the penalty will be assigned to the team by tournament administration. Players may also be barred from playing for one or more matches.
Unwelcome touching and inappropriate non-verbal gestures may result in one to six major penalty points.
The excessive posting of senseless, harassing or offensive messages is regarded as spamming. Spamming on the Mettlestate website or on Mettlestate social media platforms (forums, match comments, player guest books, support and protests, etc.) will attract penalties depending on the nature and severity.
If the chat function in-game is abused towards the goal of annoying the opponent, or to generally disturb the flow of play, three (3) minor penalty points will be awarded. The purpose of the chat function is there to communicate efficiently with the opponent and the match administrators, not for directing abuse.
Attempts to mislead tournament administers or other players using false information or any other deceit will attract the following penalty points:
Faking match media may result in one to four minor penalty points.
If it is proved to the satisfaction of the tournament administrators that the match media in question has been faked, then six (6) minor penalty points will be awarded to the offending team.
Any players involved in ringing or faking will be disqualified from the tournament.
Any player who registers or plays a game, competition or tournament under a smurf, will be disqualified from the tournament.
Using a disallowed player (i.e. a player that is banned from the tournament or a player who has been transferred to a team under violation of the rulebook) results in one major penalty point. The player will also be banned from the current and following Mettlestate tournament. The opposing team will receive a default win for that match.
Any attempts to deceive opposing players, administrators, or anyone else related to the tournament may be penalised with one to four minor penalty points.
In the event that cheating is uncovered, and at the sole discretion of the Mettlestate, the team will be disqualified from the tournament and the player will be banned from all Mettlestate competitions for two years. Examples of cheat enabling programs follow: Multihacks, Wallhack, Aimbot, Rapid Mouse Macros, Coloured Models, NoRecoil, No-Flash and Sound changes. This is by no means a comprehensive list, and penalties will be awarded regardless of the method used to cheat.
No players, team managers, team coaches, staff or management of attending organisations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone with any information that may assist betting or gambling, either directly or indirectly, for any of the tournament matches or the tournament in general. Any betting or gambling against your own organisations matches will lead to an immediate disqualification of the organisation and a ban of no less than one year from all Mettlestate competitions, for all persons involved. Any other violation will be penalised at the sole discretion of the tournament administration.
Mettlestate may make use of a third party anti-cheat client or device, which, in the case of a client, is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use the specified client then they are not allowed to take part in a match.
Should a player have an existing VAC ban, they will not be able to enter any Mettlestate competitions, matches, leagues or tournaments for two (2) years. Should a player be banned by Valve during a tournament, that player and team forfeit their entry into the tournament. All remaining games for that team will be given as a win to the opposing team.
The map pool includes the following maps:
Teams will be split into groups of eight,, with each team being required to play each other once, resulting in seven best-of-one (BO1) games. A win will result in three points being awarded, a draw will result in one point being awarded, and a loss will result in zero points. There will be no overtime in this format.Please refer to point 3.16.1 for map selection information. The top two teams from each group will qualify for the online best-of-three (BO3) playoff.
This is a double elimination bracket to determine podium finishers and prize winners. Please refer to point 3.16.1 for map selection information. The seeding of the teams will be determined by their position in the group stages of the online round robin.
Each player has to use their official nickname during matches. Any strange additions, characters or words are not allowed. The only exceptions to this may be sponsor names.
Players are not allowed to use nametags on in-game items which violate the ESIC Code of Conduct. If a player uses such a nametag during an official match the team will receive three (3) minor penalties for each match. Please refer to point 2.9.4 for guidelines.
All matches have to be played with five players per team (5 vs 5). Other combinations are not allowed. If a team fails to show up with enough players, the match will count as a no-show and will be forfeited.
Players can be changed at any time with team reserves, but the opposing team has to be informed in advance. If necessary the game can be paused (see point 5.2.10). This change may not take more than five (5) minutes. If the player has not joined, or cannot be replaced within five (5) minutes after the pause has started, then the team with the dropped player may forfeit the match at administrators’ discretion.
All matches must be played to the end. Failure on the part of teams to do so will be penalised. A match is considered complete when one team has reached 16 rounds during the regular match time or won the majority of rounds during overtime on the final map.
If a match is interrupted for whatever reason, then the match should be continued where it left off, with the use of the backup system. All fully completed rounds before the disruption count towards the final score of the match.
In the case of a draw after all 30 rounds have been played, an overtime will be played with mp_maxrounds 6 and mp_startmoney 10000. For the start of overtime, teams will stay on the side which they played the previous half of the match. During half-time sides will be swapped. Teams will continue to play overtimes until a winner has been decided. The final score of a match with overtime is the official result for that match, however for ranking purposes only the final score of a match with overtime is considered as 16:15.
If a player has a problem that prevents him from continuing play, he is allowed to use the pause function. The pause function may only be used by a player at the beginning of the next round (during the freeze time). The player has to give the reason to the tournament administrator and opposing team before or immediately after he paused the match. If no reason is given by the player, the opponent may un-pause the game and continue playing. Pausing or unpausing the game without any reason will lead to penalty points being awarded to the offending team.
The following commands are forbidden:
The following start parameters are forbidden:
All other configuration changes are allowed as long as they do not provide an unfair advantage comparable to cheating. A player may be penalised for using any forbidden settings in any configuration file, regardless of whether it is stored in the game folder or PC in question and not in use. Players with forbidden settings will be penalised with two minor penalties per value. The maximum penalties that can be given per team cannot exceed minor penalties. If three or more players have forbidden settings, the team will get a default loss. Administrators may, under special circumstances and in their sole discretion, decide on a default loss, even if less than three players have forbidden settings. Player configuration files are to be submitted to the LAN official no later than 48 hours before the event commences. Late submissions will attract one major penalty point. Any player that does not submit their configuration file will be not be permitted to participate in the LAN final, which may result in the team forfeiting.
Once a game has loaded, only the players are permitted to speak with each other. One official coach is permitted to speak to players only before and after a match and during tactical pauses. Otherwise, nonplayers (including managers and coaches) are strictly prohibited from speaking or otherwise communicating with their players during a live match. This rule takes effect from the moment the game starts, and extends until the game officially ends and the game end score screen is displayed.
In general, all scripts are illegal except for buy, toggle & demo scripts. The following scripts are illegal:
If a team is not sure if a script is allowed or not, the team can contact the tournament administration for clarification before they play an official match. Players may be penalised for forbidden scripts in any configuration file, regardless of whether it is stored in the game folder or PC in question and not in use. Players with forbidden scripts will be penalised with two minor penalties per value. The maximum penalties that can be given per team cannot exceed minor penalties. If three or more players have forbidden scripts, the team will get a default loss. Administrators may, under special circumstances and in their sole discretion, decide on a default loss, even if less than three players have forbidden scripts.
The use of A3D (2.0) or any similar program, driver or interface that simulates A3D (2.0) is strictly forbidden, and will be punishable in terms of these rules.
The modification or changing of the game using external graphics solutions or other third party programs are prohibited and may be punished in terms of these rules. 22 It is not allowed to use any type of in-game overlays which will show the usage rate of the system in any way. Use of these will be will be punishable in terms of these rules. Overlays which will show only the frames per second are not forbidden and may be used.
Players must play the match with the highest colour setting in Counter-Strike (32bit). If the player is playing the match in windowed mode then the desktop must also be on a 32bit setting.
Only Steam skins are allowed to be changed. Any other changes to sprites, skins, score boards or crosshairs are strictly disallowed, with the official models being only those allowed. If a player plays with custom files, then this will be penalised with a default loss.
The intentional use of any bugs, glitches, or errors in the game is not allowed, and teams will be penalised with six minor penalty points per incident, up to a maximum of eighteen minor penalty points per match. It is within the tournament administration's discretion whether or not the use of said bugs had an effect on the match, and whether or not they will award rounds or the match to the opposing team, or to force a rematch. Tournament administration may also take more severe action against the offending team. The usage of the following bugs is strictly forbidden. If any bug is used which is not listed here it is up to the tournament administration's discretion whether punishment is necessary. Warm-up – map check: Before the match starts, bugs on load have to be checked. Failure to do so, and to let the match start, will mean that both teams have accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be entertained. During the match:
If any player or team wants to use a new position on the map which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact the tournament administration to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact the tournament administration at least 24-hours before an official match.
Minor penalty points are given for minor incidents or infringements, such as neglecting to upload required match media, providing insufficient match statements, providing insufficient information on a team account or other related material, etc. Every minor penalty point deducts either 1 point from win points gained, or 1% (one percent) of the overall prize money received by the team for the tournament, depending on whether the penalty is incurred during the online qualifiers or at the offline LAN finals.
Major penalty points are given for major incidents or infringements, such as deliberately deceiving tournament officials, failing to show up for matches, repeated infringements of rules, etc. Every major penalty point deducts either 3 points from win points gained, or 10% (ten percent) of the overall prize money received by the team for the tournament, depending on whether the penalty is incurred during the online qualifiers or at the offline LAN finals.
Minor and major penalty points are not mutually exclusive and may be given as seen fit by the tournament officials.
Tournament bans and penalty points awarded in any other tournament do not apply towards the Mettlestate tournament except when the punishment has been awarded for cheating or doping, or as provided for in these rules. Other misdemeanours like ringing/faking, insults and unsportsmanlike behaviour can also be punished, depending on the severity of the misdemeanour.
The participating teams acknowledge that any and all Copyright and Intellectual Property Rights used, created or embodied in connection with the Tournament will remain the exclusive property of Mettlestate and/or its sponsors. All Mettlestate graphics, logos, designs, page headers, icons, scripts and names are registered trademarks, trademarks or trade dress of Mettlestate, may not be used, including as part of trademarks and/or as part of domain names, in connection with any material produced as a result of this tournament or in any manner that is likely to cause confusion and may not be copied, imitated, or used, in whole or in part, without the prior written permission of Mettlestate. The participating teams warrant that the material produced and broadcasting respect of the Tournament does not infringe upon the, or violate any intellectual Property Rights or Copyrights of any third party. Ownership of all Copyright and Intellectual Property Rights in any material produced by Mettlestate in respect of the Tournament shall vest solely and exclusively in Mettlestate.
The participating teams warrant that they are allowed to participate in the Tournament without any restriction. Furthermore, the teams warrant that Mettlestate will not be infringing on the rights of any party when broadcasting the teams during the Tournament. By accepting the invitation or qualifying to participate in the tournament, teams and players agree to defend, indemnify and hold harmless Mettlestate, its directors, employees and agents, from and against any and all claims, damages, losses, liabilities, costs or expenses (including but not limited to legal fees) arising from: (i) the teams breach of any of the terms contained herein; (ii) the teams breach of any third party rights, including without limitation any copyright, intellectual property, or privacy right; (iii) your breach of any laws and regulation in creating, posting and/or subsequently amending your submissions; or (iii) any claim that any one of the teams submissions caused damage to a third party. This indemnity shall have no limit in time. If any court of competent authority decides that any of the provisions of these rules are invalid, unlawful or unenforceable to any extent, the rule will, to that extent only, be severed from the remaining rules, which will continue to be valid. 25 Mettlestate, its directors, members, partners, employees, agents, consultants, suppliers, contractors and sponsors assume no liability whatsoever for any direct or indirect loss or damage arising from a participant's participation in this Tournament or for any loss or damage, howsoever arising.
Teams and players can contact the tournament administration via email. email@example.com